Adventure Time

There’s something about Adventure that I can’t shake. Whether it’s in a book, or in real life, I crave it. It’s why I read Tolkien’s ‘The Hobbit’ and ‘The Lord of the Rings’, Anne McCaffrey’s Dragon series, and Arthur C. Clarke’s ‘Rendezvous With Rama’. It’s why I love Star Wars. It’s why I hunt and fish. I’m sort of a junkie.

What makes an adventure so great?

I think in the beginning, what’s so great about an adventure is the goal. There’s something you have to get, something to accomplish. This goal ends up driving the first part of your adventure and causes a sense of purpose. If you happen to be going on this adventure with others, an instant bond is formed within your party because of the common goal. Ah, the excitement of a fresh departure.

But then something goes wrong…

Perhaps you lose a friend (heavens NO!)

Or maybe you find another group of adventurers who happen to be a little less morally conservative than you are. Perhaps your mode of transportation becomes broken, requiring a pit stop. Maybe you meet someone who really needs your help RIGHT NOW and the other thing can wait. Maybe it’s taking longer to reach your goal than you previously thought. Whatever the case is, this adventure is starting to turn into a job.

But then you realize

You are becoming or have become something much more than you were before. Gained some courage. Perhaps some Jedi powers or some sweet swordsmanship skilz. Perhaps a magic staff or a talking bird. The one guy you couldn’t connect with when you started out is now your bestest friend in the whole wide world. You would totally take an arrow for that guy. Or a bullet. Or a laser beam. You know, whatever projectiles are being flung your way. Maybe you don’t reach your goal. Or you have to spend another book/movie finding it. Or another week out in the bush. Who cares. You’ve finally realized that the greatest thing about your adventure was the adventure itself. So why not stay out a little longer?