The Zen of World Building part II

Part 2 of our world building adventure will center around attention to detail. In the previous post we covered a broad spectrum of characteristics, but now let’s focus on some nit picky things. This won’t be long, but will definitely give you something to think about.

 

Characters

Some author’s worlds are completely reliant on their characters. If you haven’t read “The Steam Dancer (1896)” by  Caitlin R. Kiernan, it’s a great example of this. It’s steampunk, but you wouldn’t know that without the characters. They drive the story into that subgenre. The dancer has a steam powered leg, and her husband is a mechanic. No, it isn’t as romantic as it sounds.

Anyway, characters can sometimes drive your world. Think of Dragon Ball Z. If the Z fighters don’t have super powers, it’s just another kung fu manga/anime. The characters drive it to another level.

Setting

Mountains or Urban? Desert or Utopia?

A lot of world building depends on the setting. And just like i said last time, you have to take into effect the scope of your work. Is there a single setting? Are there multiple settings? Are there multiple planets? Universes?

Whatever the scope or setting is, it can make or break your world. A foreign planet without weird creatures, climates, and plant life is not going to be foreign to anyone. It could easily be Earth in the far future well past humans…

GASP…another setting…

Technology

Much of science fiction involves advanced technology. Much of it does not.

This is vastly important for world building. In a post apocalyptic future, is there still tech, or is a 12 gauge the top of the line weapon? Do the bad guys have some super weapon that trumps your hero’s EMP device?

Are we in the Matrix?

All of these are important questions when building a world.

 

Practice

What I am about to tell you may reveal my nerdiness in ways you would never possibly imagine.

Oh well.

Go find a group of people to play a tabletop RPG with, and be the Game Manager.

This will allow you to create a world, build a story, and have fun during the process. You will have to integrate your party’s characters, baddies, weapons, and all sorts of cool stuff. There are plenty of games out there, and not all of them are fantasy. Fantasy is fun, but there are other options. Go play a game!

 

I hope these posts are helping with our world building. Let me know if there is anything you want more fleshed out!

 

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2 thoughts on “The Zen of World Building part II

    1. I started running a DnD Next playtest last year and it has been tremendously helpful. Planning and integration of ideas comes much easier now that I’ve had to do it on the fly

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